![]() ![]() What did we miss? Quite a lot, as it turns out. “…We were puzzled: the game was already optimized for mobile devices. Targeting 30 fps allowed us to maintain a high resolution, and most importantly, stable battery life.” When Apple Arcade was first announced, it wasn’t clear which device would be the oldest (it ended up being the iPhone 6s). On iOS, our target during development was 30 fps. “Our first Switch iteration was only running at 13 fps. While they had built the game to run at a decent 30 fps across various mobile devices, they ended up with just 13 fps on the Switch at first! ![]() In a recent development blog post, Cornfox & Brothers detailed their work on getting their game to work with Nintendo’s hybrid console. Apparently, however, the journey to get there wasn’t exactly smooth-sailing! Earlier this month, developer Cornfox & Brothers had confirmed that they were bringing Oceanhorn 2: Knights of the Lost Realm to Nintendo Switch later this year.
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